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    <loc>https://www.colinspiri.com/about</loc>
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    <lastmod>2025-06-19</lastmod>
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      <image:title>about me</image:title>
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  </url>
  <url>
    <loc>https://www.colinspiri.com/open-alpha</loc>
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    <priority>0.75</priority>
    <lastmod>2024-04-19</lastmod>
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      <image:title>open alpha</image:title>
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      <image:title>open alpha</image:title>
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      <image:title>open alpha</image:title>
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      <image:title>open alpha</image:title>
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  <url>
    <loc>https://www.colinspiri.com/games</loc>
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    <lastmod>2025-07-29</lastmod>
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  <url>
    <loc>https://www.colinspiri.com/games/type-skater</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-01-03</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/601a42c4eea5b227e4acdedb/bb4b7c91-5bde-467a-a3d3-eb31a1e375ba/level0+basics.gif</image:loc>
      <image:title>my games - type skater</image:title>
      <image:caption>Check out our Steam page!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/601a42c4eea5b227e4acdedb/b874c097-9b97-432a-9688-c8014dfa2d42/level1+ramps.gif</image:loc>
      <image:title>my games - type skater - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/601a42c4eea5b227e4acdedb/c587c27b-9cb9-420b-a364-b2944b0fa641/level2+rails.gif</image:loc>
      <image:title>my games - type skater - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.colinspiri.com/games/stoevi-curse</loc>
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    <priority>0.5</priority>
    <lastmod>2024-10-04</lastmod>
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  <url>
    <loc>https://www.colinspiri.com/games/the-veiled-ones</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-12-16</lastmod>
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    <image:image>
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      <image:title>my games - The Veiled Ones</image:title>
      <image:caption>Our first paper design of the layout of the house, broken down by sequence.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/601a42c4eea5b227e4acdedb/cc980718-3be3-4562-889c-e87ee02b3a3e/Screenshot+2024-12-16+114357.png</image:loc>
      <image:title>my games - The Veiled Ones</image:title>
      <image:caption>Paintovers on an in-game screenshot to figure out how to direct the player's eye to the right locations for the tutorial sequence.</image:caption>
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    <image:image>
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      <image:title>my games - The Veiled Ones</image:title>
      <image:caption>Iterations of the first floor layout, trying to add loops and interesting navigation choices for players.</image:caption>
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      <image:title>my games - The Veiled Ones</image:title>
      <image:caption>Mapping out enemy patrols (red) alongside common player paths (yellow) helped me decide where to place props, enemies, and interactable objects.</image:caption>
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    <image:image>
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      <image:title>my games - The Veiled Ones</image:title>
      <image:caption>In playtesting, we found that the cemetery was too easy and the basement was too hard. After my analysis, I re-balanced our enemy patrol patterns to smooth the difficulty spikes out. (left = before, right = after)</image:caption>
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